AI Insights · Timothy · October 2021
Top 5 Third Person Games on iOS in Europe Q3 2021
Explore the performance of the top 5 third-person games on iOS in Europe during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 third-person games on iOS in Europe showcased varied performance trends across downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at how these games fared during the quarter.
Subway Surfers from Sybo Games ApS saw its weekly revenue peak at approximately $30.9K in early August, before experiencing a decline to around $12.9K by the end of September. Weekly downloads fluctuated, reaching a high of 269K in mid-July and tapering off to 185K by the quarter's end. Active users peaked at 5.5M in late July, followed by a gradual decline to 4.05M in late September.
Run Rich 3D by Voodoo experienced significant growth in weekly downloads, peaking at 631K in late July before decreasing to 27.9K by the end of September. Revenue saw a modest peak of $497 in early August and declined to $42 by the end of the quarter. Active users showed a similar trend, peaking at 1.1M in late July and falling to 144K by the end of September.
PUBG MOBILE from Tencent Mobile International Limited maintained strong weekly revenue, peaking at approximately $2.5M in mid-August, before settling at around $1.6M by late September. Weekly downloads remained relatively stable, fluctuating around 100K to 140K throughout the quarter. Active users hovered around 3.3M to 4.06M, showing minor fluctuations.
Hair Challenge by Rollic Games saw its weekly downloads peak at 182K in early July, then decline to 73.6K by the end of September. Revenue remained consistent, peaking at $305 in early August and slightly decreasing to $237 by the end of the quarter. Active users showed a downward trend from 826K in early July to 450K by late September.
Arrow Fest, also by Rollic Games, had its weekly revenue peak at $733 in mid-August before falling to $521 by the end of September. Downloads peaked at 165K in mid-July and tapered off to 72.2K by the quarter's end. Active users saw an initial rise to 294K in mid-July before declining to 124K by late September.
For more detailed insights and data, visit Sensor Tower.